||Developer: Atari||Publisher: Atari|
|Release Date: 1982||Available On: Atari 2600|
First, there was Centipede, and Centipede was a big hit, so Atari followed it up with Millipede. One would think that if a second game with the exact same concept was going to be made, it would be significantly improved from its predecessor. So, is Millipede significantly improved from Centipede? Read on to find out.
The concept behind Millipede is fairly simple. If you know Centipede, you know this game. You have your little block that fires bullets. You have millipedes, mushrooms that look more like rectangular blocks, and other types of bugs, more different types than in Centipede. But that is the only major difference to be mentioned between this game and Centipede. So you fire at objects, get points by destroying them, and keep it up until you lose your little blocks.
Aesthetically, if you have seen Centipede, you have pretty much seen everything that this game has to offer. The graphics arenít really improved at all in terms of the things that are the same as they were in Centipede. However, the added bugs look vastly superior to the rest of the game. Indeed, it appears as if Millipede is little more than a port of Centipede with some new programming added to it. The same can be said of the sound effects. This game is very reminiscent of Centipede in terms of its sound as well.
However, the game is just as addictive and just as fun as Centipede is. Nothing added to this game deters from the quality of the experience at all. That being said, there is no logical reason for anybody to own both games. Millipede is the better of the two, although not by much, so if you own Centipede, you should be fine with it. If you own neither, look for Millipede but be aware that Centipede is pretty much just as good. I am scoring Millipede lower only because it came out later when standards were higher.
|Replay Value/Game Length:||8|
|Written by Martin||Write a User Review|