||Developer: Team Tachyon||Publisher: Tecmo Koei|
|Release Date: September 28, 2010||Available On: PS3 & Xbox 360|
Some games are so bad that it only takes a few minutes of playing for you to know that you will hate it. Quantum Theory is one of those games. From the minute I picked up the controller and saw the unrefined gameplay, the cheesy characters, and the storyline that borders on insane, I decided that this game was not worth anybody’s time.
If you are still curious what makes Quantum Theory tick, then I’m happy to inform you that it is basically a clone of Gears of War. You play as Syd, a wanna-be badass that inspires little confidence in the game’s direction. The first level has you fighting your way through a “living tower”. It’s basically the same post-apocalyptic type setting that you saw in Gears of War.
The game is a third-person shooter with an over-the-shoulder aiming system. I found it odd that the first level only give you the choice of two or three guns, which require you to pick them up as opposed to doing it automatically, even for extra ammo. Furthermore, when you run out of ammo on a gun, the game does not even switch to a gun that has ammo, leaving you helpless while you are fired upon. The tediousness of this control system in 2010 is inexcusable.
One of the biggest problems I had with the game was the lack of any sense of impending doom. You can pretty methodically go from one part of a level to the next without much stress or effort. Even the larger enemies are easy to take down. In fact, and quite ironically, they are oftentimes easier. While their guns are stronger, they wander around slowly and are susceptible to guerilla tactics.
The level design is completely linear. While I do not have a problem with this in theory, games should at least give you the illusion that you live in a vast world, not just on a rail between Point A and Point B. Comically, I ran into several hidden walls that were literally open doorways. The developers do not even try to hide that they put little effort into this game.
At another point, the game paused in order to have a little dialogue that advanced the plot; a door was the only thing preventing you from moving forward. When the dialogue ended, the door just randomly fell off of its hinges and disappeared, as if to say “you may proceed”. This kind of silliness is what makes for a cheesy, low-budget rip-off.
Speaking of low-budget, beyond the voice acting and gunfire, don’t expect much sound. Syd attempts non-sensical one-liners that you will have to endure, which is bad enough. The fact that there is not music or ambient noise makes the whole experience all the more tiresome. Try playing any story-driven game with the sound off and tell me how you enjoy it. It’s an important part of the game that, again, the developers completely failed to create.
Quantum Theory may be good for a few quick laughs at the horrible gameplay, sound, and hidden walls; it’s really just a bad joke. When all is said, though, the joke is on the consumer that buys this game. Spending $60 on a game that attempts to completely mimic Gears of War, and fails in the process, is not something that I would consider a worthy investment of time or money .
|Replay Value/Game Length:||5|
|Final:||5 out of 10|
|Written by Kyle Bell||Write a User Review|