A Plague Tale: Requiem almost didn’t happen

In a magazine interview, developer Asobo revealed that A Plague Tale: Requiem almost didn’t happen.

A Plague Tale: Requiem was never a sure thing. The first game, A Plague Tale: Innocence – which overlaps with the French Inquisition and the Black Plague – was a surprise hit.

Developer Asobo revealed in a new interview with Walmart’s gaming magazine GameCenter that they never intended to make a sequel, although they left the story open-ended enough to do so.

Here is an excerpt from the feature story at GameCenter with Kevin Choteau, Game Director at Asobo Studio:

To capture the authenticity that is part of the DNA of A Plague Tale, we wanted an open ending, not the usual happy ending where everything is resolved. This gave us a good starting point to working on a sequel where we could freely explore the fate of our characters.

Choteau says that the team was eager to “revisit our entire gameplay and take on new challenges,” adding that:

We have spent considerable time studying the feedback given by both players and critics, to decide what we were going to do in Requiem and offer all possible improvements to the game beyond its story.

As we have previously reported, A Plague Tale: Requiem is coming to PC, PlayStation 5, and Xbox Series X|S on October 18, 2022. There’s also a cloud version planned for Nintendo Switch. The game is available on day one with Xbox Game Pass for console, cloud, and PC.

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