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|Release Date: 1990
|Also On: None
This is probably going to be shortest and rudest review I’ve ever done. All I can say at the outset is booooooooooooooooring. This is one of the biggest flops in terms of sequels I’ve ever seen for the NES, which is a shame because the Eggerland series in Japan and such really had a lot to offer as it developed. Adventures of Lolo 2 is simply hackwork, plain and simple, hardly anything here will interest the NES fan, let alone casual gamer.
Graphically, I’ll give a few points, they upped the detail and color a bit, added more cinematics and even a final boss fight. Other than this, you’re pretty much looking at the same dang game you played the last time. It’s hard to update when you’re doing the same type of play in the first place, but come on, put a little work into it. How about different enemies or something? They might as well have redid the first game to make more money off of it to save time programming. Just not enough variety or anything new to bother in this one.
The same can be said about the sound. There are a few little details, but nothing worth noting. As in the graphics category, I’ll say the same thing, be prepared to essentially be playing Adventures of Lolo. ‘2’ was tagged on to the title simply to make parents feel like they’re were buying a new game. The fools.
What about the gameplay? Well in pure suck glory, Adventures of Lolo 2 has made certain to pull some of the dirtiest tricks in the book to trick buyers and fans into buying it. Really, there’s nothing to say, read my review on Adventures of Lolo, because that’s what you’re playing here. Sure, there are different puzzles, but there are also tons of problems. First, the puzzles aren’t organized very well, sometimes you’re further along and everything seems easy, while earlier stages seem harder. The levels appear haphazardly put together in terms of difficulty. Second, you’re doing nothing new, they’ve just made some new puzzles and in fact reprogrammed some other ones from earlier games in Japan, making this even less enjoyable because they hardly put time into it. Really, the only thing different here is the addition of a boss fight at the end, which isn’t much of anything quite frankly. King Egger takes like ten seconds to beat and poses no challenge whatsoever. There’s just nothing else to say, more of the same with no real variation or anything new happening. If you’re looking for more of the same, high marks I suppose, but objectively speaking, Adventures of Lolo 2 is completely drab. All they did is change the graphics a bit, there isn’t anything new to do here. I guess if you couldn’t get enough of the first one they filled your need.
And the creativity goes through the floor this time, I’m giving only a small, teeny hint of points because they added a boss fight, finally. I would have figured more action like this would have been integrated into the game. As it stands this is really the only creative aspect in the game, but it doesn’t last long and almost feels like it was an afterthought. Considering how much isn’t here, why even add it? It just leaves me wanting more in the process and giving you a lower score.
I’ll probably never play this again, it has no memories for me and it doesn’t even do much different than the first game so why bother? It’s just going to sit there so I can say I have a complete collection. As for gamelength, have to give some points there, it’s a nice length with the password feature appearing again, so if you really want to play it you have plenty of time to do it and you don’t have to do it in one sitting.
Adventures of Lolo 2 is yet another good example of poor quality in sequels and why, be it a game or a movie, you have to step forward with a bit of suspicion. Of course, I was proved wrong with Adventure Island II, but merely a few games later I’m reminded again why such an example is a rarity. For the most part, especially now with the plethora of dang first-person shooters coming out every month, once something sets the bar, it’s hard to do anything new with it. Fortunately for video game companies, this makes it easy to sell games, but unfortunately for gamers, this makes it easy to hate games.
|Replay Value/Game Length:
|Written by Stan