Blitzkrieg: Rolling Thunder Review

Developer:Nival Publisher:CDV
Release Date:December 1, 2004 Also On:None

I’ve killed 1000 Nazis…this week. Recently, I reviewed a WWII RTS by the name of Codename Panzers. It was challenging, but I ended up loving it. Then I received this game by the name of Blitzkrieg: Rolling Thunder. I heard somewhat good things about this series, but I was quite tired of the WWII RTS at the moment. I played Panzers for over 40 hours. I was not ready to play ANOTHER game that had the exact same situation. But I did play this game. And I did have fun.

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The gameplay is great. You go through General George S. Patton Jr.’s campaign throughout Europe, re-acting his missions and battles. In each battle, you select units, and then you verse the enemy in a map. There are different things you must do in each mission, such as protecting a building, holding the enemy back or just straight out killing.

Panzers is very similar to this game, but there are a few differences. One of the most notable differences is that Blitzkrieg’s gameplay is a little bit faster. This is because tanks are much more easily destroyed in this game compared to Panzers. In Panzers, if you take your strongest tank and tried to destroy the enemy’s weakest tank, it would take around 8-10 rounds of ammo to defeat it. In Blitzkrieg, it would only take around 2 rounds of ammo.

Blitzkrieg focuses on destroying more, while Panzers focuses more on preserving what you’ve got. Both games focus on organized teams fighting organized teams, and doesn’t focus on individuality. Patton even said, “An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of bullshit.� This game’s difficulty is almost as hard as Panzers, so don’t expect an easy time. You will lose a number of missions, but you should continue to try.

The problem I have with this game is that its combat can be improved. It is hard to tell if your unit can defeat an enemy unit (the game never really gives concrete statistics), which led me to many pointless deaths. Another problem I had with this game was the lack of story. Panzers did have somewhat of a good storyline, which gives Blitzkrieg a disadvantage.

The graphics are okay. You won’t be able to turn the camera 360 degrees, which causes some problems in gameplay. Panzers did have the ability, as well as better landscapes and unit models. The sound is good. Not the greatest, but not the worst. Voice acting is nice, but never really stands out.

Expect at least 20 hours for this game. Multiplayer should add at least 5 hours of gameplay (assuming you know how to play decently, otherwise every player will kick your butt). I compared this game a lot to Panzers. Sadly, Panzers comes out number one due to better gameplay, graphics, and story. However, if you want fast-paced WWII action (assuming you are good at RTS’), I suggest you get this game once it gets cheaper.

Graphics: 7
Sound: 8
Gameplay: 8
Creativity: 8
Replay Value/Game Length: 8
Final: 8
Written by Simon Review Guide

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