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Camp Lazlo Review





Developer: Crave Entertainment Publisher: Crave Entertainment
Release Date: October 24, 2006 Also On: None

For some reason, games that are little more than compilations of minigames have become prevalent in recent years. Some, such as the Mario Party series or Feel the Magic for DS, have been reasonably successful, while others have been not liked as much. Crave has decided to get in on the minigame compilation genre with a game based on a Cartoon Network show called, I assume, Camp Lazlo (I’ve never seen it). Camp Lazlo: Leaky Lake Games, unfortunately, is short, easy, and generally unexciting.

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Having never seen the show, I have no idea what sort of graphical style the cartoon has. As such, I am not qualified to offer a comparison between the graphical styles of the game and the cartoon. On their merits, however, the graphics in this game are competent at best, and are far from impressive. The color palette seems a bit limited, and objects do not look particularly detailed, nor do the characters for the most part. Still, they manage to get the job done, and you can identify characters by their appearance, and most objects look like what they’re supposed to. Still, I think more time could have been spent to make the graphics better.

On the sound front, what few sound effects there are get the job done okay, but there aren’t that many of them and what ones there are aren’t going to knock your socks off. The music in this game is a mixed bag ranging from annoying to reasonably decent, but none of it is overly memorable. Also, this game uses text boxes instead of voice acting, which is normal for a GBA game. All told, this is the type of game that you might want to consider turning the sound off for if you play it.

The gameplay in this game isn’t impressive by any means. This game revolves around minigames separated by fetch quests. The system for movement between things is pretty good, with a compass in the lower right corner of the screen showing you which direction to go to reach your next objective. It often seems like you go all the way across the camp to reach one thing, only to have to go all the way back across to get the next one, which is, in my opinion, a cheap way to artificially increase the length of the game, but even with all of that, the game factors in at quite short, good for only a couple hours in all likelihood.

So far as the minigames are concerned, none of them are particularly difficult, and most of them aren’t particularly exciting either. There are fifteen of them though, and, for the most part, they aren’t carbon copies of each other, although there is one point where a couple of them all revolve around the same basic theme. Although you switch which of the three playable characters you use periodically, alternating characters between each game, it really makes no difference which character you’re using since control in the camp is limited to movement and talking and the controls for each minigame are given before the game begins.

Camp Lazlo: Leaky Lake games, then, is a short, easy, and generally unexciting game. The only replay value offered in this game is to go to the bulletin board and replay games that you’ve previously beaten to try to improve your score or your time, depending on what the objective of the game was. However, these games are unexciting enough that you won’t be too interested in doing so in all likelihood. Therefore, I would recommend looking for a different game to fill your need for minigames, and would recommend that even the hardcore Camp Lazlo fans pass on this one.

Graphics: 5
Sound: 5
Gameplay: 4
Creativity: 5
Replay Value/Game Length: 4
Final: 4.7
Written by Martin Review Guide