Create-a-Map, Win a Nintendo Wii
S2 Games today announced a Create-a-Map contest, which will see contestants designing a map concept for Savage 2: A Tortured Soul. The winner of the competition will have their map included in the final version of the soon-to-be-released online multiplayer game as well as receive a production credit in the game. Additionally, the winner will receive a new Nintendo Wii gaming console. The contest rules, guidelines and some helpful tips can all be found on the S2 Games website map contest page located at http://savage2.s2games.com/map.php. The deadline for contest submissions is Friday, February 16, 2007, with the winning entry announced on Tuesday, February 20, 2007.
The contest requires players to design a Savage 2 gameplay map concept using three main elements: a map image, a map size, and a written description of the map concept. For the map image, contestants will need to design the geography of the map using various colors to represent the different geographic elements such as water, pathways and ground. The maps will also need to include one Human starting location, one Beast starting location, resources, scars and NPCs (assets for the game map design can be downloaded from the S2 map contest web page). The map size attribute runs from Very Small (5-10 member team size) to Very Large (25+ member team size) and will determine not only how big the geography will be but also what type of strategy will be employed during gameplay. The written description element should be a short summary of why the contestant made the particular design choices on the map.
“We’re giving one lucky fan the opportunity to have their creative talents included in our game by creating and submitting the best Savage map they can dream up,” said Marc DeForest, co-founder and lead designer, S2 Games. “As an independent developer, we have the freedom to offer this kind of opportunity to the gaming community and we’re confident there are a lot of aspiring game designers with some great Savage gameplay map concepts out there. We want to see some!”