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Curse: The Eye of Isis Review

Developer: Asylum Entertainment Publisher: Dreamcatcher
Release Date: December 3, 2003 Also On: PC, PS2, and Xbox

My love for survival horror titles has only existed since the beginning of this generation, starting with the Resident Evil remake for the GCN and then Eternal Darkness, also for the GCN, just a month later. Since then, I have played all but one Resident Evil title, excluding the run-offs.

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Curse takes place in the late 19th century in London, England. An Egyptian exhibit is about to open in the Museum of Natural History. The night before the exhibit is to open, thugs descend on the museum with an intent on stealing the statue of the Egyptian god Isis. After touching the artifact, an evil mist begins to seep out and possesses the faculty members.

The first problem is the control setup. The game has a fixed camera, such as the one found in Resident Evil. The problem is, pushing up will have Darien, your character; move up on the television screen. When the camera angles change, you are forced to realign Darien, which isn’t always reliable, especially when fighting enemies.

The graphics, while not horrendous, aren’t Xbox quality by any means. The game’s graphics aren’t very scary; in fact, they are somewhat boring and uninspired from one room to the next. The character movements are robotic, similar to that of Resident Evil.

Basically, Curse is a 19th century version of Resident Evil. Even the game itself feels modeled, even copied, off of the Resident Evil series. Your objectives are simple, find items, such as keys, letters, cranks, and solve puzzles. You do get weapons, such as a Billy-club and gun, but the attack system feels strange and is never fully comprehended.

Not many Xbox games are survival horror, let alone good ones. For die-hard survival horror fans, I suggest picking Curse up at your local video game retail store, for the bargain price of less than $20. While Curse might not be up to modern-day standards, it is a worthy competitor in the survival horror budget category.

Graphics: 4
Sound: 7
Gameplay: 5
Creativity: 3
Replay Value/Game Length: 4
Final: 4.9
Written by Kyle Review Guide