Doom 2 was a cash grab, former id developer Sandy Petersen says

DOOM 2

Fans have even found that Doom 2 shares code with its predecessor.

If we talk about classic video game franchises, it is common to mention Super Mario, Sonic, The Legend of Zelda, Final Fantasy, and more. But, the classic shooter known to all gamers is undoubtedly DOOM. But this idealization of DOOM by many gamers may be in question.

Sandy Petersen, a developer who was part of id Software’s DOOM development team, has made a controversial statement. Petersen directly accused the DOOM sequel of being a cash grab. After this, John Romero denied the accusation. But, maybe what Peterson has said is truer than we imagine.

“DOOM 2 was a quickie cash grab”

Needless to say, the importance of DOOM in the video game industry cannot be overstated. It’s a franchise that has transcended beyond the video game frontier, reaching the masses. The first installment was one of the most-played video games in history. Therefore, id Software sought to repeat the same success with its second installment.

Doom 2 Gameplay on Xbox Series X
Doom 2 Gameplay on Xbox Series X

A little over a year after the release of the original Doom, DOOM 2 hit the market, but it did not live up to its predecessor. For decades we thought it was simply because of the common belief that sequels are not usually as good as the first. But Sandy Petersen, an id Software developer who was part of both developments, has given some accusations that explain a bit of what happened with this sequel.

Through a tweet on his Twitter account, Petersen directly accused the first sequel of the franchise of being a “cash grab” – his words, not ours. Petersen said that it was a cash grab with which id Software entertained workers and later fans while they focused primarily on pushing Quake forward.

Many fans, after learning of this, have noticed that certain pieces fit with Petersen’s statements. The source code for DOOM 2 shares code from the original DOOM. This can even be seen in the gameplay, which becomes repetitive after a few minutes of play. And to top it off, the overall gameplay time is reduced by 20 percent. Therefore, it could be said that id Software took advantage of DOOM‘s popularity to generate more sales with a sequel.

“It wasn’t a cash grab or something to keep us busy”

Almost a month after Petersen’s tweet, finally, the renowned John Romero came out to deny these accusations outright. In the DOOM community, Petersen’s comments were gaining more and more traction.

The co-creator of DOOM has responded to Sandy Petersen’s tweet by tweeting the following: “DOOM II followed a long pattern of id development. It was a retail sequel to our previous game, just like Spear of Destiny was a retail release for Wolf 3D. Same with our Keen games. It wasn’t a cash grab or something to keep us busy.”

Following this clarification from Romero, the DOOM community has been divided. Some support Petersen’s statement, and others support Romero’s response. Still, DOOM 2 was, still is, and will remain one of the most influential games in history alongside its predecessor.

Still, we don’t think it ends there. As fans of the franchise continue to research the code and talk to former id software developers, we should eventually get a clearer picture of it all.

What do you think? Was Doom 2 a cash grab or a worthy sequel? Let us know your thoughts on the forums!

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