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Ford Bold Moves Racing Review

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Developer: Empire Interactive Publisher: Eidos
Release Date: October 24, 2006 Also On: PC, PS2 and Xbox

Ford Bold Moves Street Racing for the PlayStation Portable is essentially the same package that you’re getting on the PlayStation 2. That’s actually a good thing for PSP owners, as a console version should always be better than its handheld counterpart. This is not the case with Ford Bold Moves. The PlayStation 2 version features dull gameplay, only 2 player split-screen multi-player and a plain, somewhat confusing structure to set out the races. Amazingly, the PlayStation Portable version outdoes the PS2 version in nearly every way.

To say the least, Ford Bold Moves Street Racing for the PlayStation 2 was a step backwards in the franchise. I was a big fan of Ford Racing 2 on PlayStation 2 in the past, giving it high remarks for a budget title, but when you start to put things in reverse three years later, something is wrong, which is why I gave it a low score. Ford Bold Moves Street Racing is nothing but your standard racing title with a limited array of game modes and are even more constrained by your selection of vehicles.

The gimmick here is that you are a part of a team. Mimicking NASCAR 06: Total Team Control from 2005, you will be given limited control of different racing cars on your team. While you control one car, you can order another to allow you to draft them, have them block for you and switch control between each. It’s not a bad idea, if not unoriginal, but I feel that it is better suited for a game like NASCAR where there are 40 race cars on the track.

The PlayStation Portable version has a map laid out, showing each event as they are unlocked. You can select different events from this map, as well as two different challenges for each event. This makes navigation far more convenient than messing around with a bunch of different menus like you do on the PS2. By completing competition races, you earn points for the placement of your car. If you win the event, you will unlock new events, tracks and vehicles.

Single-player allows for two different modes: Solo Race or Team Race. Solo Race has single racing events and it also has a Championship. Team Racing is where you’ll spend most of your time with its Single Race, Team Championships and Challenges. The Challenges are probably the funnest part of the game, having you complete a specific goal such as passing X cars or finishing in a set amount of time.

One of the best things I can say for this game is that it is one of the best looking budget racing titles that I have ever seen. For whatever reason, they seemed to put more effort into the PSP version of the game than the PS2. There is a good amount of variety and detail in building models, as well as vehicles. The cars themselves have progressive car damage that you can see as you race. Unfortunately, there is no music at all. Get used to boring engine sounds or turn on the radio. The final score is adjusted higher due gameplay, but the sound score brings the average down quite a bit.

Ford Bold Moves Street Racing for the PlayStation Portable gives gamers more incentive to keep playing than on the PS2. The single-player is relatively long and entertaining, but there is also a much improved multi-player component. The PlayStation Portable version allows for up to six human players racing at once. The game is not very long when compared to the likes of Burnout Revenge and Need for Speed: Most Wanted, but it should keep you entertained on the road..

I’m amazed that a PSP game could be more worthwhile than the PS2, but Ford Bold Moves proves that it’s possible. There’s no reason to buy Ford Bold Moves for the PlayStation 2. I would suggest to the developers of the PS2 version of the game to put more effort next time into adding new tracks, some sound to keep you at least remotely interested and genuinely new racing ideas. If you’re tired of Burnout Legends and need a cheap option, Ford Bold Moves for the PSP could be yours for $20.

Graphics: 8
Sound: 2
Gameplay: 7
Creativity: 4
Replay Value/Game Length: 7
Final: 5.8
Written by Kyle Review Guide