Kim Possible Review

Developer: Digital Eclipse Publisher: Disney Interactive
Release Date: November 15, 2002 Also On: None

Straight A student by day, crime fighter by night. That comment could only describe one person. It’s Kim Possible! Based on the animated Disney TV series, Kim Possible: Revenge of Monkey Fist (KP: RoMF for short) is a platformer for the GBA. A lot of games that are based on Disney shows happen to be extremely bad. KP: RoMF, fortunately, is not a victim of this terrible trend.

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When you first start off, you’ll notice that the control system is pretty much simplistic. If you ever watched the actual Kim Possible series, you’ll notice the similarity between the story of the television show and the game (just without the annoying teenage problems). In KP: RoMF, Doctor Draken and Lord Monkey Fist team up to fight Kim. What’s worse is that Ron, Kim’s trusted (but stupid) sidekick, is missing! Your assignment is to rescue Ron and stop the evil duo’s plans to take over the world.

KP: RoMF could have easily been the best of the Disney games for the GBA if it wasn’t for a few, but serious flaws. KP: RoMF contains 8 levels in which you have to control Kim and defeat all the bad guys. The A button is to make Kim jump, the B button is to make her attack, and the R button is to use an item (such as a lip stick that shoots a laser).

All 8 levels really just have three flaws. The first and largest flaw is that the levels have too little platform elements and too much fighting. All of the platform elements happen to be pretty fun (i.e. jumping from locker to locker because there is acid on the floor), but the fighting elements in this game are shallow, repetitive, and tiresome. All you have to do is rapidly press B and eventually the enemy dies. Sure it’s fun for the first 20 minutes, but it gets so annoying to kill stuff later on. If you didn’t already know, Kim Possible is also a cheerleader. That is how she could do all those stunts in the TV show. Cheerleaders are more like acrobats rather than boxers. That is practically the only thing that didn’t resemble the show.

The second flaw is that levels are just too short. These 8 really short levels only gave me about 1 hour and 30 minutes of gameplay. Once you beat it the first time, there really isn’t that much to do in this game. The last flaw is with the game’s save system. Instead of saving on the actual game, you’ll have to remember these annoying passwords. If you copy them down on a piece of paper, you’ll be fine. For me, however, I didn’t even need to use the password system, because I beat the game in one sitting.

The game has pretty good graphics, which happens to be very similar to the show itself. I even saw some clips from the show itself. While not totally amazing, KP: RoMF has above average graphics. The game’s audio is the one I was pretty much liked the most. When not playing the clip of the theme song of the show, the music really isn’t that bad. It accurately resembles the show’s music. The game also boasts extra such that only a fan will like such as pictures of all the characters and other similar extras.

What I liked about this game is that it really aims to please the fans of the series (who mainly are little kids). In its very essence that was KP: RoMF’s fatal flaw. It aimed to please the targeted audience so much that all the other audiences weren’t taken into consideration. So, the end result was that the game was only fun if you are part of the targeted audience. A little kid wouldn’t like an extremely difficult game that didn’t have a story that resembled the actual show. Kim Possible: Revenge of Monkey Fists gives exactly what Kim Possible fans wanted. To make the targeted audience even happier, they made it easier and they added extras. If you’re a gamer who is just starting to play games and need to improve on his/her gaming skills and/or if you are a big fan of the show, you should get this game. If you are not part of the targeted audience, I suggest that you don’t call, beep, or try to reach Kim Possible.

Graphics: 8
Sound: 8
Gameplay: 6
Creativity: 8
Replay Value/Game Length: 2
Final: 6.4
Written by Simon Review Guide

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