Lost in Blue Review





Developer: KCE Hawaii Publisher: Konami
Release Date: September 27, 2005 Also On: None

I could complain about Lost in Blue. I could complain that the controls are a little imprecise. I could complain that the levels are very open and a little empty. I could complain that the game world is pretty small. I could complain that the mini-games are a little uninspired and repetitive. I could complain that the button usage does not make much sense and that the touch-screen is not used efficiently. I could complain about typing mistakes (which are even worse in the German translation) and that the game is a little buggy. I could complain that it is sometimes a little difficult to find out what to do. I could even complain that the graphics are not anything special and the music isn’t either. But I won’t. Complaining would mean that you did not understand the game. It is designed to be a little repetitive, a little tedious, and a little difficult. It is about survival on a deserted island after all. You would not expect that to be fun as such, would you?

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Still, the game is fun, and lots of it, but for other reasons. It is fun because it is the first living world to explore on the DS. It is rewarding to protect yourself and your partner from dying. It is exciting to explore new parts of the island that you have not been to before. Lost in Blue is one of the first DS games that is not just a bad translation of an old console concept or an experimental mini-game. It is more complex than that, an independent game world to explore. Sometimes you have to work a little to get your fun but in the end it is all the more rewarding.

A specialty in the game is the gender thing. You can play both, a boy or a girl. The girl has to be unlocked by completing the game with the boy once. They do not play the same but indeed fundamentally different. You could sum it up in short as the girl sitting at home doing the cooking while the boy goes out and does the adventuring. The game designers could be accused of sticking to the traditional gender roles and to a certain degree this is certainly right. On the other hand, they at least explain the inability of the girl to leave the cave much and her being unable to do any climbing by the fact that she does not see too well and that her glasses are destroyed in the beginning. Looking at other games it has to be called progressive that you can even play the girl at all.

Lost in Blue is a must-have game for every DS owner. It’s as simple as that. If you have got a problem with too many of the things mentioned in the first paragraph, you might not enjoy the game quite as much as I did, but you probably should give it a try anyway. Why wait for Zelda or an epic RPG when you can have fun on a lonely island right now?

Graphics: 8
Sound: 8
Gameplay: 9
Creativity: 10
Replay Value/Game Length: 9
Final: 9.3
Written by Ortwin Review Guide

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