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Mega Man 4 Review

Developer: Capcom Publisher: Capcom
Release Date: N/A Also On: None

Megaman 4 has the “honor� of being, in my opinion, the worst example of rehashing seen in the NES Megaman series. There is a whopping one major change in the game from the previous three, other than a half-hearted effort to update the plot. However, Megaman 4 is a good example to cite when applying the old rule of video games that even a rehash of a great game will be a good game, for Megaman 4 is not a bad game.

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The graphics in this game are basically borrowed from Megaman 3, which were pretty much borrowed from Megaman 2. However, there are still no major problems with the graphics, and they still look pretty good since they were very good two years prior when Megaman 2 came out.

The same can be said of the sound. The sound effects that were brought over from previous Megaman games are just as unmemorable as they were in the previous ones, but they still work well enough to get the job done. The sound of Megaman charging the Mega Buster sounds good enough to get the job done as well. But, like with all of the Megaman games, the real sound story is the music, and in this game the music is just as good as it is in the other NES Megaman games.

As I said in my introduction, the gameplay in this game is basically the same as it was in the previous Megaman games. By this point, all the rehashing was starting to make the series look a little stale. However, with eight new bosses, the level designs still are somewhat different to correspond to the new set of bosses.

However, there was one major change to this game, and that was Megaman’s ability to charge the Mega Buster, his default weapon. The charged shot is three times as powerful as a normal shot, but if Megaman is hit before discharging it, he loses the charge. Unlike the later Megaman games, there is little if any size advantage to the charged shot in this game.

The other aspects of this game all remain fairly unchanged from the previous games, with the exception of the fact that you have to go through more than one set of extra levels. The password system only lets you save through the eight robot masters, so you have at least half of the game that you have to replay every time you play the game again.

Overall, even though very little has changed in this game from its predecessor, it is still a good game in its own right, and worth getting if you’re Megaman fan. However, it may be better to just buy Megaman Anniversary Collection rather than to buy each game individually.

Graphics: 7
Sound: 8
Gameplay: 8
Creativity: 5
Replay Value/Game Length: 7
Final: 7
Written by Martin Review Guide