Mission Impossible: Operation Surma Review





Developer: Paradigm Entertainment Publisher: Atari
Release Date: December 2, 2003 Also On: GCN, PS2 and Xbox

From past experiences with the last Mission Impossible games, we thought that all these games are the same way. Impossible! Operation Surma is looking to change the minds of the gaming public by bringing a Splinter Cell clone of a game that is no longer impossible, but just extremely difficult. Here are my thoughts on the new game in the Mission Impossible series.

Disclosure: We may earn a commission from links on this page

You play the role of Ethan Hunt, once again. You have to stop a terrorist’s plot and save the world. You have an all star team on your side to help you along the way. Of course, a girl gets in your way and you have to try and stay on task, while still trying to get the girl. Truly, the whole game is a direct rip-off of Splinter Cell, in a sense.

The graphics are not really that bad. The character models and cut scenes are actually very good, but guards all look the same, which gives you a sense that they are part of a clone army. I hate when that happens in games. The lighting in the game is nothing like Splinter Cell. For a stealth game, this is really lousy. Why turn the franchise into a stealth game when you can’t even get the lighting and shadow effects right?

There is some decent voice work that was done here. In-game guns, explosions, and other effects sound good, especially in surround sound. They recreated the MI theme for Operation Surma and it is still just as cool as the first time we heard it.

The game plays like a direct clone of Splinter Cell. The crappy aspects of the game they add make this a joke. What is cool though is that Ethan gets a tranquilizer gun to knock out the enemies. Gadgets like the micro cord, emp gun, and wasp cam are also pretty cool. Despite not being impossible, Operation Surma is just really difficult. The 15 hour game can easily be extended to months if you get pissed at it. If you like Splinter Cell, you could give this game a try, but I would not recommend you buying Operation Surma.

Graphics: 8
Sound: 9
Gameplay: 6
Creativity: 6
Replay Value/Game Length: 6.5
Final: 6.8
Written by Shawn Review Guide

Leave a Comment