| |

Mojo! Review





Developer: FarSight Studios Publisher: Crave Entertainment
Release Date: July 29, 2003 Available On: PS2 and Xbox

Never in the world of video games did I think that a game that was not listed on ebgames.com or gamestop.com would be any good. In fact, I thought the total opposite; it must mean that this game would be horrible. After extensive research, I finally found the price of the game, $10 on Amazon.com. That has to be a huge blow for any game’s chances at being good, at least you would think.

Disclosure: Our articles may contain affiliate links. We may receive a small percentage of sales from clicks derived from affiliate links. This helps keep the servers on and pay our writers.

Let’s start off on the graphics side. Mojo is a visually eye-catching game, which looks simple, but takes strategy, reflexes, and most of all patience. While the most noticeable aspect of the game is how colorful it is, the lack of complicated shapes is also apparent. The most intricate part of Mojo’s graphics engine is in fact the backgrounds, which fill the void between each platform. Locales range from outer space, to a circus-looking place, along with other such areas. While game’s graphics might not affect a game’s ability to perform correctly, collision problems do. I found that falling off of ledges without a scientific reason, leaves you quite dissatisfied at the end of a level, leaving you without enough Mojo (energy). Yeah, by the way, the name of the game comes from how you live. Once your Mojo bar runs out, you are dead.

Now, it is time to talk about the most important aspect of any game, game play. As I stated earlier, patience and reflexes play a vital role in both survival and beating the target time. Truly, Mojo is an addictive puzzle game that challenges both casual and hard core gamers. The object of each level is to collect each colored cube (red, green, blue and yellow) in order to get the ice cubes (which give you Mojo). After the first few levels, you will have to use what is called a color infuser. Infusers are glowing balls of energy and can be in the open or covered behind other colored blocks, forcing you to discover a path to the infusers in order to collect all colored cubes.

All in all, there are 100 single-player levels, all of which are sure to be complex and entertaining. Various obstacles are placed in levels past the first few, including death blocks, repulsors, and attractors, which make each, level more challenging and add a unique twist. Battle Mode allows up to four players to compete in arena-like levels. Heck, even a stage editor was added, which allows you to create and play your own levels. Mojo! feels like the PS2 version of Super Monkey Ball, although Super Monkey Ball has much more replay value, thanks to the numerous mini-games.

Graphics: 6
Sound: 5
Gameplay: 9
Creativity: 8
Replay Value/Game Length: 8.5
Final: 7.3
Written by Kyle Review Guide

Similar Posts

Leave a Reply