MotoGP Review

Developer: THQ Publisher: THQ
Release Date: November 18, 2003 Also On: None

The N-Gage is not exactly the portable gaming center for racing titles. Crash Nitro Kart has been the first to succeed in the genre, but even then, the controls and camera difficulties led to some frustration. MotoGP’s level of frustration is indescribable. Quite easily, this is the worst game that I have ever laid my hands on.

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MotoGP will give you a nice amount of modes: single player, multiplayer, grand prix, track editor, etc. You can choose an unlocked track and weather, but this mode is for those that are either done with grand prix or are short on time. Time trials lets you complete against a time, trying to set a new record.

Grand Prix is the game’s steak and potatoes. This mode consists of rounds of play that must be passed to move on. Practice laps to get a feel for the race, qualify to determine what your place will be, then race and try to win.

So far, it is all fine and dandy, but the problem with it all is the game itself. The controls are horrendous. There is no sense of control at anytime, turning corners is impossible, and oftentimes, you will slowdown to a standstill. Plus, there is no sense of speed. Whether you are going 20 miles per hour or 120, you are going the same speed on-screen.

Quite simply, this is a stinker. There is no reason to give it anymore of my time. For the record, this game is getting a zero in replay value due to the fact that no one will want to ever play this game after picking it up for the first time anyway.

Graphics: 2
Sound: 1
Gameplay: 0
Creativity: 2
Replay Value/Game Length: 0
Final: 0.5
Written by Kyle Review Guide

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