MX Superfly Review
Developer: Pacific Coast Power and Light | Publisher: THQ |
Release Date: November 21, 2002 | Also On: GCN, PS2 and Xbox |
MX Superfly is the latest of the MX series from THQ. MX Superfly includes many new riders along with new tracks tricks that are better than before. This game looks fantastic. The tracks are full and livly with a roaring crowd that accually looks real unlike in most games. The riders have as much detail as they can get seeing as you don’t see a single part of their skin while riding on the bike. The bikes look good and don’t fall into the ground when landing a big jump.
MX Superfly’s soundtrack is better than any other extreme type games out there. You can rock to the music of Hoobastank along with many others. The engines sound as real as they can be in real life. If you have a huge TV and surround sound you would swear that you were sitting right there in the area they were riding in. It don’t get better than that.
Superfly has an easy to learn control scheme that fits perfectly for its “E” rating. Anybody could just walk up and learn the controls like that. The A.I. is a bit challenging but nothing a little practice can’t overcome. It just makes you want to play the game that much more to try and beat he computer players.
This game falls right in line with the booming trend of extreme games that are out in the market today. The game is fun but it does offer much different from any other game of the genre. It is the first MX game however to include at track designer. That is a plus but other games do have it.
This game includes 25 tracks, unlockable tricks, freestyle and career mode, and track editor. It has mini games and and some unlockable riders with a 20 hours worth of gameplay. However this game is very addicting and you’ll be playing it way after beating the game a few times with the different riders. Truly a good game.
Graphics: | 9 |
Sound: | 9 |
Gameplay: | 9 |
Creativity: | 8 |
Replay Value/Game Length: | 9 |
Final: | 8.7 |
Written by Shawn | Review Guide |