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NBA 2K1 Review

Developer: Visual Concepts Publisher: Sega
Release Date: November 1, 2000 Also On: None

NBA 2K1 is a title which I still play today, which is 2003. Incredibly it is still as good as the PS2 interpretation of the game, NBA 2K2. Like NFL 2K1, NBA 2K1 features multi-player networking, for a total of eight players to face off from around the globe.

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The franchise mode allows you to create your own team from scratch and trade players from the pros. Even retired NBA players that are from as early as the 1950’s are available in this game to create the most immense NBA game ever seen (at least in the Dreamcast age).

All together, there are around eight different modes to chose from, which includes season, franchise, exhibition, network, tournament, practice, quick start, and street. All of the NBA teams are included, along with All-Star teams from past and present. 2K1 offers the full roster, which includes life-like players, who actually look like the player they represent (Reggie Miller looks like Reggie Miller). The control is a simple scheme: pass with A, shoot while on offense or while on defense block with X, and reach-in while on defense with B. The only major complaint about the game itself is free throws. They are made by bringing L and R together, then pressing X when L and R meet at the center. Unfortunately, this means you will basically make the shot every time, which takes away some of the game’s credibility when it comes down to being realistic.

2K1 features new camera angles for dunks, fancy moves, and street courts never before seen in the series. NBA 2K1 has everything that a basketball junky could ever want, including superior graphics and sound for its time to create the most stellar sports package ever seen on the Dreamcast.

Graphics: 10
Sound: 9
Gameplay: 9.5
Creativity: 8.5
Replay Value/Game Length: 9
Final: 9.6
Written by Kyle Review Guide