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Online Gaming Revenues to Triple by 2009

Revenues from U.S. online gaming services will increase from $1.1 billion in 2005 to more than $3.5 billion in 2009, according to Networked Gaming: Driving the Future, a new report from Parks Associates. Networked gaming services, including online console gaming, massively multiplayer online gaming (MMOG), multiplayer Internet gaming and mobile multiplayer gaming, will account for almost 50% of online gaming revenues in 2009, followed by digital downloads at 23%.

“The two primary drivers for online gaming are networked services and digital distribution,” said Yuanzhe (Michael) Cai, director of broadband and gaming for Parks Associates. “Over the next four years, the gaming industry will no longer depend solely on retail sales but will see more balanced and diversified business models.”

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