Ratchet and Clank Future: A Crack in Time Review
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|Developer: Insomniac Games||Publisher: SCEA|
|Release Date: Fall 2009||Available On: PS3|
Ratchet and Clank return to the PS3 this fall in Ratchet and Clank Future: A Crack in Time. The game will answer questions that remain from Tools of Destruction and the PSN-only Quest for Booty. I had a chance to sit down and play A Crack in Time at E3. Below are my intergalactic impressions of Sony’s hottest platforming franchise.
In Ratchet and Clank Future: A Crack in Time players will be able to control both Ratchet and Clank. The duo are reunited with new abilities such as Ratchet’s Hoverboots, which allow him to travel at high speeds and soar to new heights. Clank will get the chance to manipulate time. Of course there are a number of new weapons to choose from as well including the Cryo-Bomb Glove, Plasma Striker and Sonic Eruptor.
As far as the storyline goes, Clank remains separate from Ratchet. Clank’s disappearance was engineered by Dr. Nefarious and it is Ratchet’s job to rescue his best friend. The signature open-ended, non-linear levels are present as players can travel freely between planets in the universe to collect items, explore the new environments and complete missions.
From the little amount of time that I got to play Ratchet and Clank: A Crack in Time, the game does a good job of retaining its signature game style while introducing new weapons, improving the graphics and throwing a larger number of enemies at you. The demo was noticeably more difficult than when Tools of Destruction was first released. Look for A Crack in Time to launch sometime in the fall of 2009.