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Requiem of Hell Review





Developer: Nokia Publisher: Nokia
Release Date: November 28, 2004 Available On: N-Gage

I am not one for Medieval-type games. Dungeon crawlers like Diablo or Neverwinter Nights have never been a favorite of mine. With RPG elements and witchcraft, the genre has felt too fantastical for my liking. Requiem of Hell is no different in this regard. Nonetheless, it’s a competent addition to the ever-growing N-Gage library.

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The game will require you to either read the poorly written dialogue, or skipping it, either way, you’re in for a wait in-between fights. The good thing is, the game plays in real-time, making it more of an action game than a RPG. The plot itself has you taking the role of a newly reborn male or female (your choice). He/she was killed by a demon-like thing, who escaped from purgatory.

As one of the two characters, Troy and Linda, your goal is to put an end to the demon infestation, returning them to hell. Your character will be accompanied by a fairy named Gigli. Under her master’s instructions, she brought you back to life, erasing your memory and planting the belief that the demon that killed you also killed your family, and you vowed for vengeance. Gigi’s presence is only known by ‘believers’, but she’s ‘so real’ to the character that you play as (for me, that character was Troy).

Like The Sims Bustin’ Out for the N-Gage, Requiem of Hell is isometric. Unlike The Sims, this is a hack-n-slash action-RPG. Troy wields an ax. Other weapons will be picked up as you traverse the levels. Magic will also be used, which as I said earlier, I really would like to be seen left out in games, but I’ll live with it.

One of the biggest complaints I have about Requiem of Hell is the repetitive nature of the gameplay. If the gameplay is a tad bit repetitive, which it is in this game, that can be neutralized by a fresh storyline that keeps you interested, seeking a conclusion. You don’t get that here. Then again, this is a handheld system, afterall, so this is what I’ve come to expect.

One thing that developers did well was implementing enemy variety. This has often been left out in games, with seemingly endless droves of clone armies. You’ll still have the clone feel to it, but it’s not as bad, since there are different enemy types. Early on, you’ll face a three-headed dog, while later, you’ll face off against spiders and orc-like creatures.

Unlike Pocket Kingdoms, which was just released for the N-Gage as a MMORPG, Requiem of Hell doesn’t have online multi-player communities. Requiem of Hell does, however, have co-operative multi-player, via Bluetooth. It’s much more fun to play with friends than it is to on your own. I wouldn’t recommend it if you’re playing it as a single-player game, unless you’re a huge Diablo fan, but if you have a second N-Gage, the multi-player is better than most other N-Gage games. Give it a try if you’re at all interested in action-RPG’s.

Graphics: 8
Sound: 4
Gameplay: 7.5
Creativity: 7
Replay Value/Game Length: 8
Final: 7.1
Written by Kyle Review Guide