Run Like Hell Review





Developer: Digital Mayhem Publisher: Interplay
Release Date: April 4, 2003 Also On: None

Game Freaks 365 is usually kind to mediocre titles, such as Run Like Hell and we would like to continue our tradition. RLH (Run Like Hell) offers detailed graphics and textures, along with a realistic presentation of the gaming world. Remarkably, I thought of RLH as a cheap version of Halo, without the colorful characters, multiple weapons, and multiple vehicles. Fortunately it does keep you entertained and asking for more.

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The game itself looks as if it were taken place a century in the future. Alien creatures are both intriguing and disgusting in appearance. Unfortunately the human characters move as if they were robots, meaning they are stiff and lifeless. In-game characters are clumsy and walk into you, how rude! It was a good attempt at making players interactive, for instance some people will talk to each other and others play pool. If you run your character into the wall, his feet continue to move. The in-game movies are entertaining and not too frequent.

The game’s concept is pretty simple, RUN! Well, run, jump over crates, crawl under objects and shoot to kill! Your goal is to get space hero Nick Conner off the doomed space station Forsetti. Thank God you can skip cut scenes, because you will die and be forced to start from the beginning quite often, even though the game is reasonably easy to beat. The camera manually turns with the right thumb stick. Camera angles are in the third person shooter point of view, where you see your character from behind.

The sound is done especially well and the music keeps the game eerie and unsettling. Another good sound feature is the very well done voice acting, which is movie quality. Overall, the sound is the best part of the whole damn game.

Graphics: 7.5
Sound: 9
Gameplay: 7
Creativity: 6
Replay Value/Game Length: 7
Final: 7.3
Written by Kyle Review Guide

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