Scaleform GFx Announced for Wii Games

Scaleform, the leader in hardware-accelerated user interface (UI) and scalable vector graphics engines for games, announced that Scaleform GFx has been released as a 3rd party tools solution for Nintendo’s Wii. Scaleform technology is currently being used for development of Crysis and Mass Effect.

“Nintendo has reshaped the home entertainment and video game landscape with the launch of its heralded Wii console. We have ensured that Scaleform GFx complements Nintendo’s commitment to a fun and easy to use game experience. Using Scaleform GFx on Wii, artists will be able to rapidly create and deploy high-quality content that enhances the overall user interface experience,” said Brendan Iribe, President and CEO of Scaleform.

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“We made sure the Scaleform GFx architecture works well with existing game engines on Wii, as well as new ones. Moreover, Scaleform GFx delivers a range of cursor features designed to take advantage of the Wii Remote’s enormous potential. With Scaleform GFx, developers can have the best of both worlds: artist-based data-driven content and hardware-accelerated scalable graphics,” he said.

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