|Release Date: October 7, 2003
|Also On: GBA
ItÃ¢â‚¬â„¢s a near fatal move to launch a system without a platform title to carry the mantle to generate sales for all age groups. Nokia launched the N-Gage with Sonic N, also known by most people as Sonic Advance. The concept of making a post-GBA launch title, a launch title for the N-Gage perhaps best displayed the hurdles that Nokia would have to overcome, if they thought they had a chance at a successful launch.
From what I can tell, and having the advantage of playing the GBA version, I see no difference between the two. The main game modes are the story and the Time Attack. The story gives you the chance to unlock levels that you can play in Time Attack mode. Time Attack is sort of like a Time Trial that youÃ¢â‚¬â„¢d find in a game like Mario Kart. Your goal is to receive the best time for any given level.
Sonic N, like Sonic Advance, features Sonic, Tails, Knuckles, and Amy. Each have their own capabilities, and will give you an altered experience. Sonic is obviously the speed demon of the pack. His signature spin move is also optional. Tails is our man (well, boy) in flight. This guy reaches for the stars. Knuckles is a fighter, glider, and is capable of climbing walls. Amy jumps high and uses a Ã¢â‚¬Å“love hammerÃ¢â‚¬? as her weapon.
The number of levels is generous. Over 6 zones, with 2 acts per zone, means over 12 areas of play. YouÃ¢â‚¬â„¢ll play on the beach, snowy mountains, circus, etc. At the end of each zone is a boss battle against Robotnik. HeÃ¢â‚¬â„¢ll be equipped with a hammer, pogo stick, etc. The game is rather uninspiring, but itÃ¢â‚¬â„¢s still a fun time.
DonÃ¢â‚¬â„¢t expect Sonic N to be more than a GBA port. The experience is enjoyable, but not close to being memorable. With the N-Gage QDÃ¢â‚¬â„¢s launch, this game might benefit from a slight bump in sales, but for those that already own a GBA, thereÃ¢â‚¬â„¢s no reason to buy this version of the game.
|Replay Value/Game Length:
|Written by Kyle