|Developer: Backbone Entertainment
|Release Date: June 30, 2004
|Also On: None
Being that the only television channels that I watch are news, I was lucky enough to dodge the barrage of Spider-Man 2 commercials that likely infixed and absorbed the television screen for the past month. I thought I lucked out, but today, I was surprised with a Nokia package in a Fed-Ex box. Twelve games fell out, and sure enough, the commercial blitz continued.
We all thought NokiaÃ¢â‚¬â„¢s handheld was down and out just weeks after launch, but they threw us a somewhat unexpected curveball with the QD. I doubt that Activision would have signed on for Spider-Man 2 on N-Gage, unless they had a heads-up about the QD a while back. So while you few and far between unsuspecting gamers were buying the original N-Gage at launch, Nokia and its 3rd party supporters already knew that a new system would be on the way.
Unlike its console brethren, the N-Gage Spidey is more back to his 2D side-scrolling roots in this game. The gameÃ¢â‚¬â„¢s graphics are on par with the GBA, slightly better, and the bright QD screen doesnÃ¢â‚¬â„¢t hurt. The rest of the gameÃ¢â‚¬â„¢s levels consist of 3D web-slinging levels, where you go from skyscraper to skyscraper, trying to get from point A to point B in X amount of seconds. I canÃ¢â‚¬â„¢t describe how unnecessary it was for this to be added. ItÃ¢â‚¬â„¢s as if they simply wanted publicity that the N-Gage version was a 3D rendition of Spider-Man 2, while the GBA was 2D. Of course, this isnÃ¢â‚¬â„¢t true, the core of the game, and bulk of it, is 2D action-platforming. Overall though, the 3D gameplay is a gimmick, being that itÃ¢â‚¬â„¢s not open-ended by even the most liberal definition of the word.
Spider-Man 2 has a few different gameplay mechanics. First, you can web-sling in the 2D levels, wall-climb, and crawl. You can run back and forth, punch, and jump kick, along with a fatal uppercut.
Aside from the 3D swinging levels and the 2D platforming, Spider-Man 2 also has some boss battles. The bosses included in the game are (and in this order): Mysterio, Lizard, Shocker, Rhino, and Doc Ock. Nothing really special in these levels, just find a weakness and repeat the maneuver.
I guess where the game shines is in the level department. You have five 3D levels, and the rest are all in 2D, including boss battles. The 3D levels donÃ¢â‚¬â„¢t vary much, but the 2D levels do. In one level, poisonous gas is spreading throughout a building, and you will have to descend, unless youÃ¢â‚¬â„¢d like to fill your lungs with lethal gas. ThereÃ¢â‚¬â„¢s a sewer level where you will destroy barrels of hazardous material. The subway level has you rescue hostages from Shocker and his thugs. ThereÃ¢â‚¬â„¢s just a nice amount of variety, despite the gameÃ¢â‚¬â„¢s repetitive attack-system.
Between our action comes cut-scenes. No pretty visuals here, just poorly drawn characters, and poorly scripted dialogue. No effort was put into the spelling/grammar department, where IÃ¢â‚¬â„¢ve counted at least two errors so far. ItÃ¢â‚¬â„¢s because of this that I felt this game was nothing more than an afterthought for Activision, and a way to make a quick buck. By no means is this the terrible licensed game that weÃ¢â‚¬â„¢ve all come to expect, but itÃ¢â‚¬â„¢s not much above average either. IÃ¢â‚¬â„¢d advise a cautious purchase, but fans of Spidey should dig it.
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|Written by Kyle