Strike Force Bowling Review

Developer: Lab Rats Publisher: Crave Entertainment
Release Date: May 6, 2004 Also On: GCN, PS2 and Xbox

Strike Force Bowling is plain and simply a simulator of the in-door sport that appeals to younger and older generations of players alike. The budget-price is equivalent to an admittance that this game will not extend past the hardcore bowling fan. No where in here will you find zany game modes, such as what was attempted in games like Virtua Tennis and Mario Tennis. If other sports can do it, why not bowling?

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I remember playing a PC bowling game where the lane is wavy, but you won’t find that here. This is the real deal. Sure it has its fair share of zany locations, but other than that, this is bowling thick-and-thin, which is what we came to expect, but something extra wouldn’t hurt. Again though, the $15 price tag should keep us in context.

Strike Force contains a cast of several characters, some of which need to be unlocked. The ones needed to be unlocked tend to be more bizarre, but the animations are reused in most cases. The environments included are your standard bowling alley, pirate ship, and even the moon. I thought they all looked decent enough, but the activity in standard was more than adequate for my liking.

I have not played the PS2 version, so I am not responsible for any decision in regards to that. I’d respectfully decline a purchase of Strike Force Bowling, but for those that are eccentric fans of the sport, this will give you the dose you need. In reality, with the price, you can’t go wrong, so I’d say you might as well purchase it over a rental.

Graphics: 6
Sound: 4
Gameplay: 4
Creativity: 7
Replay Value/Game Length: 6
Final: 5.4
Written by Kyle Review Guide

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