Tactics Ogre: The Knight of Lodis Review

Developer: Quest Publisher: Atlus
Release Date: May 6, 2002 Also On: None

After my friend, Alex “HelpMeJebus� Wang said that Ogre Battle 64 for the N64 was the single greatest game ever made, I decided to spend countless hours looking for it. However, considering that it was near impossible to find that game, I settled for the next best thing. That was Tactics Ogre: The Knight of Lodis for the GBA.

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You play as a young knight of Galicia named Alphonse who is sent to the body of the Holy Lodis Empire to investigate a possible revolt. You are sent with a group of soldiers and your leader is the noble Lord Richtor. However, when you arrive at the Lodis Empire, you get separated from the rest of the team. The story unfolds from there and is as smooth as silk. You get to make your own decisions which affect the ending of the game (there are multiple endings like Chrono Trigger). The story could be very confusing for some, but for anyone who thinks it through, will be very amazed about how deep it actually is. The game is really amazing if you pursue your love interest, Eleanor.

This game can be very long. 40 hours long in fact. However, that is one of the pros of the game. Another pro of the game is the ability to persuade an opponent to join your team. While the chances of it being an unsuccessful try varies by the character you use, it really adds to the level of strategy.

This game plays a lot like Final Fantasy Tactics, except for the character class system. For a character to change its class, he will have to perform different actions. Let’s say that you want a character to become a dragon knight. That means that that character cannot have killed a dragon in their lifetime. Being a dragon knight greatly increases that character’s chance of persuading a dragon.

The game can get very hard. It will sometimes force you to look at a strategy guide, but I really never complained. Sometimes battles can be very long, but you can save during a battle. That was really helpful.

The game’s environments and weather conditions are also really amazing. Let’s say that it rains and one of your characters is standing on grass. The chances that that character will be moved to a different square in melee combat are now increased.

The game’s graphics have a great feeling and deserves a great score. Each character looks different, so you will never question who is who. The game’s audio is okay. It really doesn’t add to the game, but I was too preoccupied with the gameplay.

Overall, this game rocked. However, don’t buy this game if you don’t want a story that takes a while to comprehend or if you don’t want a hard game. This can easily be one your favorite GBA games.

Graphics: 9
Sound: 8
Gameplay: 10
Creativity: 10
Replay Value/Game Length: 9
Final: 9.7
Written by Simon Review Guide

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