UFC Sudden Impact Review
|Developer: Opus||Publisher: Global Star|
|Release Date: April 21, 2004||Also On: None|
The wrestling genre has long been a tiresome venture for me. The pointless attacking of fellow human beings, while using chairs and bats just doesnÃ¢â‚¬â„¢t appeal to me. If thatÃ¢â‚¬â„¢s the type of wrestling you think this is, youÃ¢â‚¬â„¢re wrong. UFC: Sudden Impact is a realistic take on the sport.
Sudden Impact has a few different game modes, including tournament, story, versus, training, arcade, and champion road. The story mode allows you to create a wrestler. You choose his face, trunks, tattoos (and body placement), height, weight, name, date of birth, etc. Although you can be no younger than 18, your looks donÃ¢â‚¬â„¢t vary by age. You could be born in the 1950Ã¢â‚¬â„¢s and still look like you are in your early 20Ã¢â‚¬â„¢s.
Once you select the character model most suitable for you, itÃ¢â‚¬â„¢s time to choose an academy and fighting style. Fighting styles include wrestling, sumo, pit fighting, etc. Some fighting styles start off locked. You donÃ¢â‚¬â„¢t jump directly into the UFC. Instead, you will go through a series of challenges.
Not only do you train, but you learn new moves in story mode. Matches begin simulated during the training stages, but will play out during tournaments. IÃ¢â‚¬â„¢m not actually sure if itÃ¢â‚¬â„¢s possible to lose a simulated match, but it is likely that if your skills arenÃ¢â‚¬â„¢t high enough, you might lose a simulated match. Each month you hit a punching bag to gain more experience. Think of this as a simple slot machine with only 1 (instead of the normal 3) dials.
Here is a quick rundown of the controls. The left analog stick is used to move your character. Triangle is used to right punch, square to left punch, circle to right kick, and X to left kick. Combos are obviously taught throughout the game, but the building blocks of the combos are shown above.
The stadiums arenÃ¢â‚¬â„¢t all that bad looking. Lasers and television screens add nice touches to the environments. The one problem is I didnÃ¢â‚¬â„¢t notice much difference between arenas. In the audio department, the announcer at the beginning of each fight will repeat the same thing. Animations and sounds donÃ¢â‚¬â„¢t change during this introduction. There is a nice variety of player models, though some of them seem low in resolution and detail.
When it comes down to fighters, UFC: Sudden Impact is just another game in the pack. I havenÃ¢â‚¬â„¢t played previous UFC titles, but I presume that the gameplay mechanics from one game to the next, in a genre like this, canÃ¢â‚¬â„¢t change too dramatically. Thus, purchasing Sudden Impact should only be reserved for the greatest of fans.
|Replay Value/Game Length:||7|
|Written by Kyle||Review Guide|