If you missed Sony’s State of Play livestream from earlier today, there was a combat walkthrough of the upcoming PS5 looter-slasher, Godfall.
The video is narrated by Keith Lee, CEO of Counterplay Games. He gives viewers a deeper look at the types of enemy and mid-boss encounters, the feel of the combat, and weapons you can expect in the game.
The short video also covers:
- Unique Weapon Classes
- Basic Controls
- Dual Blade, Longsword and Shield Combat
- Phalanxer Mid-Boss
In addition, a new blog post on PlayStation Blog highlights how Godfall takes advantage of the PS5 DualSense controller. Specifically, it makes use of the controller’s haptic feedback feature.
We take advantage of the DualSense controller’s haptic feedback to simulate a variety of surfaces and textures. Imagine walking along a marble floor — the way it feels different through your boots compared to walking over gravel, dirt, or a rain-slicked field. If you were sliding along a fiery molten floor, say in the heat of battle to dodge an enemy attack, you would sense the unique surface without needing to look at it.
It was important for us to reflect that difference in your hands. As you adventure through the elemental realms, you’ll be pitted against mobs of enemies in gilded halls with smooth marble flooring. You’ll also clash with fiends in the dirt. As your controller is your connection to the action, the physicality of the controller’s haptics must reflect the different spaces you’ll be fighting in.
You can read the full PlayStation blog post here.