ZooCube Review
Developer: PuzzleKings | Publisher: Acclaim |
Release Date: June 4, 2002 | Also On: None |
I am a big fan of puzzle games. That much should be obvious, as this is the third puzzle game (out of about five or six that I know of on GCN) that I have covered. ZooCube, however, is in a different league of puzzle game. Instead of the traditional blocks fall from the sky mentality of most puzzle games, you have a puzzle game that actually tries not to look like a Tetris clone of any kind. And it succeeds remarkably well.
First of all, the graphics are very good for a puzzle game. They are actually 3D, unlike most of the competing games. The backgrounds are very good, and the animal shapes (I’ll explain later) look very good also. There is nothing in the graphics that distracts from the game at all.
The sound is a different story also. The music is fine. I have no major problems with the music, although it isn’t the catchiest stuff in the world. The sound of a piece attaching itself to the ZooCube (I’ll explain later) is fine, but when two of the same piece connect and are removed, the pieces will make the sound of the animal they are supposed to represent, and that can get old after the first five or six times you hear a particular animal sound.
Graphics: | 7 |
Sound: | 5 |
Gameplay: | 9 |
Creativity: | 8 |
Replay Value/Game Length: | 7 |
Final: | 6.8 |
Written by Martin | Review Guide |