After garnering the support of over a thousand backers, the German indie game studio Crimson Company raised $28.7k for their eponymous video game. That’s more than 559% of its original goal that the studio set last week on Kickstarter.
Dario and Fabian are the teams behind Crimson Company. These two indie developers are professional video game designers based in Bavaria, Germany who love board games and competitive card games.
“The more we played games like Magic, Hearthstone, or Gwent, the more we got frustrated,” the developer duo said. “Too many or too few lands in Magic. Ridiculous random effects in Hearthstone. And a stale meta of well-established decks and pre-determined matchups in all of those games.”
Their solution? Make a new game entirely.
What they came up with after many iterations is Crimson Company. They describe it as an “easy-to-learn but hard-to-master card game” that isn’t pay-to-win and “comes with high replayability while keeping individual matches self-contained, short and intense.”
What does the Kickstarter campaign fund?
These two developers will use the amount raised on Kickstarter to fund the production and development of this card game for mobile platforms. The game is already on PC via web browser, but they are planning to release it and a third expansion on Android and iOS devices (which is currently in beta).
Crimson Company‘s third expansion, Wildwood Tales, adds 27 brand-new characters to the mix. Also, the third expansion will unlock the monthly season for the app to make it more competitive with its direct competition, Legends of Runeterra and Hearthstone.
Some of the main features of the game are:
- Short but intense gameplay
- Shared-deck system
- No pay to win
- Economic strategy + tactical battles
- Low on RNG but highly replayable
- No unit-on-unit combat